Mudlark

Making Life Playable
We research and build play for games, services and campaigns

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Demo of game showing intro screen

On Location in Europe

Recoiling from the the startling news of yesterday’s vote here in the UK , I find myself looking at the post, as I was scheduled to write it, in a different light. We are well into the third year of the Magellan project. Mudlark is a member of a thirteen- partner European research consortium that…

tribal_members3

Thoughts on an innovative location based game engine

We have been working on a European project called Magellan for the last 2 years. The aim being to design a new platform to build computer games that take place in real world situations. The platform is being designed to accommodate linked technologies like VR, Augmented reality, iBeacons and indoor location systems. We as Mudlark…

Beaks

Playful on Video

Annie Machon speaking at Playful 2014 Mudlark’s New Year begins with something from the previous one: we are launching the videos from Playful 2014. The first three are available on our Vimeo channel today and we will feed you the rest over the next week or so. Looking at the event through these particular lenses,…

Supermarket cards

Playable Supermarkets

A range of current  loyalty cards Chromaroma was in effect a gamification and a Quantified Self  facility for the public transport user, using the Oyster Card sytem. We wanted to explore how else we could develop this thinking and very quickly we alighted upon loyalty schemes. People use their various loyalty cards as easily and…

Hidden Card Game Players

The Hidden Card Game

I promised I’d come back after Playful and write some more about the Hidden card game, giving more details about how the game worked. Every attendee received two random cards in their snazzy delegate’s envelope – for the rest of the day, during time between speakers, they challenged each other with those cards (and any others they…

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People we have worked with

BBC Channel 4 Games for Change Ogilvy Royal Shakespeare Company