Games Stories Data + Utility UX + Design

Mudlark creates games, from small mobile and desktop games through to real-world experiences based on your heartbeat or games the size of London.

Game design and playful thinking are central to Mudlark’s creative processes.


Featured ★
Wend Prototype

WEND - From Middle English wenden, from Old English wendan (“to turn, direct, wend one's way, go, return, change, alter, vary, restore, happen, convert, translate”)

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Cold Sun

A game that uses real-time weather to effect game play.

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Mission completion


Making your everyday commute playable.

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Digital Fiction Factory header image

Digital Fiction Factory

Working with TV writers and producers, we created two truly multiplatform Proof of Concept programmes for commissioners at Channel4 and CBBC.

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Half the Sky

Half the Sky

Social impact mobile games.

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Playful Audience


A one-day conference all about games, play, interaction, behaviour and everything with a playful edge.

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Bearpits and Landmines game graphics composite

Bearpits + Landmines

A Monty Pythonesque cycling game for iOS and the Web.

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A multi-player game for a smartphone that is controlled by the player’s heart rate as they walk.

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Why not take a look at our other areas:
games → data → stories → and user experience design →