Archive: Month links

Month Links: April 2013

I always find the introductory spiel to these Month Links posts to be the hardest bit, so I”m just going to leave it as introductory yadda yadda blah blah etc etc and just get on with the URLs that we”re all here for.

So let”s to start with my absolute favourite thing of April, and one of my favourite things so far this year: the News Machine, created by Fabrica for issue 86 of COLORS magazine.


News Machine, by Fabrica for COLORS #86.

- The News Machine is a Heath Robinson-esque communications machine that mangles, interprets and republishes tweets – mimicking the information/misinformation prevalent in the 24-hour churn of news and online speculation. It”s Chinese whispers in the Chinese room. Read Dan Hill”s good and typically long post about its genesis.

- More interpretations of “what the heck is going on?” come in the form of ambient beeps as Bitcoin transactions are made. Listen To BitCoin is going to be an incredible Merzbow piece when the crash comes.

- An enjoyable read on the absolutely, horrifically abysmal movie adaptation of Super Mario Bros. (1993), demonstrating Hollywood”s general contempt for audiences” intellect and failure to grasp the difference between game story and movie narrative. Via Dan Williams” tumblr which is full of brilliant things to read. Follow it.


Playful 2013

We interrupt this blog post for a quick word from our sponsors (us).

Tickets for – our annual shindig about games, design, interaction and everything that comes from playing about — and flying off the virtual shelves.

Come along, it”d be absolutely lovely to see you.

- Jenny Odell documented the manufacturing origin of every single item she used/wore in one day. The banality of globalisation is mind-boggling, fascinating and – especially in the light of the horrific Bangladeshi clothes factory collapse – so cheap.

- GDC”s final ever game design challenge was based on “the last game that humanity will ever play“. A pretty bold and borderline-nauseating brief that would send many people under, but Jason Rohrer – creator of Sleep Is Death – designed a game made of titanium and not to be played for another 2,000 years. Then buried it. You should read a quick but .

-  Russell wrote an excellent post – to join his tiny mountain of excellent posts – about what it actually means to work in the Government Digital Service (GDS). The story of GDS is hugely important, and based on a radical ambition to completely reshape how citizens access government services, how civil servants can communicate, and freeing people up to be better at what they do.


Adventure Time.

David O”Reilly“s episode of Adventure Time, “A Glitch Is A Glitch“, was absolutely head-buggeringly superb taking in a variety of animation styles, 3D and 8bit glitch graphics. It keeps popping up on the web, but Cartoon Network are good at whack-a-mole. Keep a watch out for it, but look at these beautiful stills from the episode in the meantime and read the AV Club review.

- At last week”s Do Lectures - an inspiration creative retreat in Wales that I”d love to attend one day – they set a new challenge. Instead of just hosting talks this year, they made attendees Do Something themselves, to make a quick start-up-able idea. John Willshire and chums created Doobox - “an outdoor adventure mission kit for kids aged 6 to 11 yrs” that”s delivered right to your door.

- In the spirit of Mavis Beacon Teaches Typing and Typing of the Dead, Notch has created Drop – a typing skills-based game. It feels a bit like Superhexagon, and is painfully compelling.

Hyperlapse

- Teehan Lax labs have created an interactive Google Street View-based timelapse movie. It”s fun and you can pretend that you are NRK1 by making your own.

- Campaigning through retro sports data visualisations of ice hockey, the culmination of a two or three year labour of love, that . John K. Sampson tries to get Reggie Leach inducted into the Hockey Hall of Fame.

AND FINALLY

- Sims on Instagram

- Obligatory James Bridle things: Quietweet (mutes #, @, URLs) and Dragons (replaces Markets with Dragons in web text).

- to teach behavioural ecology and Game Theory – “to win at some games, cooperation is better than competition.

- No budget, a single blue room and a shedload of LARPing, How We Made Knightmare.

- .

- Soundtrack to April: , , .

 

Month Links: March 2013

Right, then, it”s a quarter of the way into the year. Time to take stock, maybe, to look around and see what you”ve achieved so far in 2013.

That”d be pretty nice. We”ve been heads down on a bunch of intense, fast-turnaround projects that the recent past is a bit hazy and thinking is a little painful. Still, fun. Here are some things that have filled our eyes and minds in between.

- Skip to about 1″24″ on the above video if you want to get to the particularly interesting bit. When Nintendo launched the Wii U, there were some queries as to what they had in mind for the NFC capabilities on the U-controller. Now, we are reminded that Nintendo started as – and will essentially always be – . The integration of the NFC-enabled Pokémon figures is a natural extension of both in-game and out-of-game behaviours: collecting, training and upgrading your characters. At £1.50 a pop, Nintendo should probably have some time left before it becomes just a publisher.

It”s nice to see Nintendo designing with existing behaviours in mind, even if they”re applied in different ways, moving the technology to its role as an enabler rather than The Thing itself.

- Absolute Radio are taking the commercial road towards Perceptive Media to create personalised adverts based on user data, delivered using object-based programming of music and buffers.

- James saw Mark of Mark Boulton Design talk around their task of redesigning the CERN website at Refresh-LX last year. A few weeks ago the the new CERN site went live and Mark wrote an interesting blog post about the strategy for reshaping such a huge project.

- Bruce Sterling took the opportunity at his SXSW closing keynote to denounce much of the start-up scenes” exhortations of . A bold, and welcome, statement reminding all that not everything that can be disrupted by the market should be.

- Good post by Alexandra Lange on the always-reliable Domus looking at the content strategy and the visual architecture of current social sites/mobile apps. The discussion around shifting attention behaviours and trends towards users “not always looking for the whole experience, but just a taste” is very important. Now Flipboard are making the DIY magazine explicit with user “curated” magazines.

- BERG”s long post about their Connbox project seeking to solve video calling for Google Creative Lab is a masterpiece in showing your working. Starting with the broad brief, through history, low tech prototypes, collaborations, in-house behaviour testing, and video-as-design. It”s always good to see the design processes behind projects – especially when they”re this open.

- From the good of Google to the bad: we”re all a tiny bit pissed off with their planned killing of Reader. Luckily, Paul Bradshaw from OJB set up an open Google Doc of best alternatives. There are 54 so far, so the choice is still a bit dizzying.

- In the future, every single thing you do will be mapped as an input and you won”t know how to cook a carrot. Thanks, Microsoft.

- Timo”s brilliant essay on the current debate/headless march towards No UI is as fascinating as it is well argued. It takes in everything from the industrial architecture of the cloud, to the materials that can fail and takes task with open misunderstandings of what “No UI” is (eg Nest). People will always trip themselves up with absolutism, but ultimately Timo argues of “understandability” in products and appropriate UI as clear and necessary tools.

Frank Chimero provides a good follow-up piece, The Cloud Is Heavy and Design Isn”t Invisible, that looks at the negative impact of popular myths in obscuring the truth.

- Recent projects have seen us using a more explicit “designing for behaviours” approach: to start using ambient behaviour as a material, rather than as a “input”. As well as Timo”s essay, it has also led us to revisit an excellent Tom Armitage post from a couple of years ago about Technology As A Material, which is always worth reminding yourself of.

- Matt Locke writes about the growing trend of agencies becoming their own publishers/product creators – not necessarily bifurcating their services, or doing part-time projects. Of course, this brings with it a wealth of freedom but also difficulties, as we know from our experiences with and Chromaroma.

Nick Cave mood-wheel

- The Nick Cave app for Spotify is an excellent thing. Part curated, part powered by metadata. It points towards the happy medium where data and personal insights can actually make useful, enjoyable things together. A furrow we”ve been attempting to plough in various projects.

AND FINALLY

- Dark Igloo make me want to contact them.

- Going to the edge of the Earth and making do without your usual tools, and from noma”s perspective.

- Strelka post about the lifespan of technology, and the items considered “household essentials” in the UK by the Office of National Statistics – which now include eBooks.

- Enjoying the Pitchfork Advance album previews. Some sort of digital version of listening to a new LP with the liner notes.

- Gyford has been collecting the public announcements as companies shutter after being aqui-hired.

- The Guardian have made a snazzy interactive panorama of London from the top of the Shard, complete with field recordings and stories.

- What we”ve been listening to: , & .

Month Links: February 2013

Hello, March – it”s really good to see you. It”s been a while. It feels like I hardly got to know February, before it spirited away for another year.

Still, in those brief twenty-eight days, we kicked off three new pieces of work as well as continued work on a good half-dozen live projects. Good, busy days with some exciting things on the go. In the quieter moments, here”s a bunch of things we found interesting and provided happy diversions.

Olafur Eliasson, Model For A Timeless Garden.

- The Light Show at Hayward Gallery is a marvel, and really worth sticking your head in. Even if just for the Eliasson piece above.

- One of the best things so far this year is one of the smallest and simplest: Jargone. Jargone is a bookmarklet that scans websites for jargon language and suggests common, day-to-day alternatives. It”s made by Roo Reynolds and is an excellent by-product of the dedication to simple, clear, quality work being done within Government Digital Service.

- Continuing the “doing simple well” thread, James has gone back to Twitter”s post from last summer about their process in overhauling their mobile site. It”s easy for us to advocate mobile first practices, but how do you go about that when you have half a billion users and thousands of devices to serve across the world?

- We”ve been enjoying the open epistolography of Hubbub”s Recess! project – a published discourse around games between Kars, Alper and Niels.

Asshole Mario 3, Stage 1.

- Die Gute Fabrik”s Doug did a “best games of 2012″ end of year post. Normally you”d expect a top ten of indie, AAA and folk games, but Doug”s list is a brilliantly of 2012 – specific moments of play that stuck out. From a trampoline-controlled mod of Proteus to competitive yoga and the Hokra “world championships”. All incredibly exciting and envy-creating.

- Our thoughts have started about 2013: what it is, what it will look like, who we”d like to speak, things we”d like to hear more about. It”s an exciting bit of the project, the first flushes of romance before the realisation that oh god 400-odd people are expecting a good time. As ever, we”ll be looking for interesting ideas and cold hard cash for sponsorship – so get in touch if you have either of those things.

- A few times I”ve caught James making some odd movements in the corner of my eye; he has been playing with the Responsive Typography demo by Marko Dugonjić. It”s an interesting project, and feels like it touches the ideas about Perceptive Media, not just a straight up “responsive” approach.

- In other face-tracking news, the brilliant Henry Cooke has created Faces In The Cloud – a thing mixing computer vision and humans” tendencies to pareidolia.

Sruli Recht A/W 13, Runway Presentation.

It”s been an excellent month for apocalypse fans, the best since December. I read a very cold, but beautiful, collection of graphic short stories recently published by Fantagraphics, Beta Testing The Apocalypse. It”s part Ballard, part design fiction, part straight up comics. Never seen architecture used so well as a character in comics.

- Channel 4 have put out plenty of paranoid drama lately, in the form of Utopia (eugenicists, preppers & conspiracy theorists) and Black Mirror“s pop-apocalypse of glowing rectangles.

- Utopia led me to this excellent article in the NYT about TEOTWAWKI (“the end of the world as we know it”) and the prepper scene in New York. Particularly interesting in the post-Sandy context.

- Black Mirror (for all of its many, many, many failings) has provoked a few discussions in the studio. One of particular interest is its approach to interaction design, which seems at times insightful (who doesn”t want the curved digital drawing board?) and sloppy (the mixed metaphors of tactile and gestural interactions clearly come from a Surface Tablet user).

- Black Mirror is interesting in terms of how non-designers are designing interactions that are eventually adopted. That has seen us revisiting the excellent post by Einar about wifi in Sherlock, an interesting read about how Minority Report has locked people into bad IxD, obligatory Dan Hill post about world building, as well as this wonderful blog looking at HUDS and GUIs in film/games. All of which is very helpful for unnamed project #2.

AND FINALLY

To advance the cause of the world, Al Gore wants you spam climate change deniers.

- Things that have been in our ears: , , .

- A great reason to get a Little Printer from BERG.

- A blogging platform designed for transience.

- Richard took the black, in his “finest” Sean Bean accent.

- An archive for a classic of Modernist design, Vignelli”s NYC TA Standards Manual.

- A “mood data sculpture” that waters (or not) a Rose of Jericho based on scraped feelings.

- Machine manuals out emo tumblr users.

- A nice bit of IoT that processes a lot of complex data to let you know the best route to work.

- Russell”s back in café”s, revisiting some of his greatest hits.

Month Links: January 2013

A post about things we”ve found interesting in January, 2013.

January”s a funny old month. One of the oldest months, I think. Certainly the longest. It”s been a mixture of waking up from a winter break, and hurtling into new projects. There”s a handful of new things on the go, which we”re pretty stoked to share when we can, and a few ongoing projects we”re shortly to finish.

In the meantime, have a look at the things we”ve been sharing in Dark Social.

The Cloud, by STML

- The first thing we published this year was Orchestrated Text, a blanket-swaddled project that Richard munged together over Christmas and James finessed when we were all back in the studio. It”s done pretty well – thanks Wired – and helped broaden our thinking about what text on the web can mean, beyond “just words”. Should be more on that soon enough.

- Tying nicely into Orchestrated Text, Richard has been following the ‘Alan Rusbridger Plays Chopin’ story for a while. The publicity run for the book this month, especially Know The Score (the musical e-book accompaniment) has been particularly enjoyable.

- The odd space between digital and physical is never more felt than when people replicate physical things in digital – such as notepads, watercolour painting or leatherette folders. We”ve had a nice play with Paper and been pleasantly surprised by how it feels – very digital, but with a reassuring sense of friction. It won”t replace our pads and papers, but it’s a damn nice attempt to.

- Mark Fell“s article in The Wire reminded us all of the values of working within limitations, and pushing at the edges of what can be done: “we can redefine technology, not as a tool subservient to creativity or an obstacle to it, but as part of a wider context within which creative activity happens.

- Matt Ward wrote a moving and insightful blog post about what digital spaces outside of capitalism might be like. It feels a bit like a beat”s companion piece to Russell”s post about truthiness and The Majority of Images. In a way.

- Revisited “Why Lost Is Genuinely New Media“, Dan Hill“s excellent post from 2006 about leaving threads open for parallel narrative and speculation. “This isn”t so much product placement as identifier placement.

- Our James has continued to smarten up and iterate the new Mudlark aesthetics, and has been taken with a handful of projects looking to solve or evolve design problems. Of the most mainstream and publicly visible is the ITV rebrand. There”s still quite a lot of discussion about whether it”s any good, but James is firmly in the Pro camp. He feels it really comes to life when animated over the idents with the ‘colour-picking’ technique.

- We packed him off to NAConf last week, so expect a blog post about that soon. When he bought his ticket, he noticed they were using tito – which provided a very simple experience. As a company who has PayPal grief every year with , we”re hoping this turns out to be a healthy challenge to them.

- Work continues on Chromaroma: putting wires back where they should go, kicking the data scraper and looking for new ways to develop it, inside or out of London. A couple of us have been using Moves for iOS. It is definitely an extension of thoughts we”ve had about taking Chromaroma “off the rails”, but lacks that competitive and social edge.

- Smart travelling moves into the next phase over in Boston with the introduction of using smartphones for ticket purchasing.

- Our pal Ben Bashford got his speak on at UX Brighton last year. It”s up on YouTube now. If you enjoyed his excellent blog post about Emotional Computing you should enjoy the mundane Robocop”s talk.

- Matt Edgar wrote an excellent post titled “Ad agencies are discovering products like Columbus discovered America“, which just about sums up his angle. Typically great.

- Brendan Dawes is someone who consistently turns out excellent and beautiful work. The RSC are the latest to benefit from this, with the rather lovely To Be Today, “a Shakespearean twist on the events of the day.”

AND FINALLY.



How To Make A Cocktail.

- How To Basic
Genuinely the best and most informative channel on YouTube.

- Internet of Lamps
Good Night Lamp is a beautiful looking and simply realised IoT project. Its Kickstarter is closing soon, so go and wang as much as you can in their bank account.

All Other Parties Are STILL Trite And Dull.
If you”re going to GDC, go to this. You will thank yourself.

- Towards A Canon of “Hypertext Literature/Interactive Fiction/Digital Narrative”
Tom Armitage started drawing up a list of most “important” works in the messy taxonomy of interactive fiction.

Vinny Poo
Bless Russia”s laissez-faire approach to copyright and enjoy this very special interpretation of Winnie The Pooh. Thanks to Marie for putting it into our lives.

-
Great Reddit thread on “house rules” in games.

The Internet of.

“The family”s principal entertainment… was for everyone to recount their dreams.”
What it”s like to be cut off from human contact for 40-years.

The Internet of Ketchup Things

- Diddy Appreciates, by Shardy

- rrrrrrrroll

- What we”ve been listening to: , , the .