Archive: Data

Wending Our Way into Europe

We are very pleased to be announced as one of the first companies to secure phase-1 grant funding from the SME Instrument of the EC’s new Horizon 2020 scheme, which supports the formation of the business and development plans of innovative SMEs.

Mudlark is among the 155 small and medium-sized enterprises (SMEs) selected from 2,662 proposals from 21 countries. We have won funding to do a business feasibility study for the successor to our travel game Chromaroma, in a proposal entitled Off the Rails.

Chromaroma started as an experiment in ambient gaming – using Transport for London’s iconic Oyster smartcard system to return people’s travel data to them in the form of gameplays.

Chromaroma visualisation

The visualisation mode inside our Chromaroma game.

Since its 2010 launch, Chromaroma has had thousands of players, attracting global interest from transport systems and operators. Mudlark has consequently grown a unique expertise not only in data-driven game design but also in transport policy, behaviour change, sustainable travel and mobility technology.

We are now calling the Off the Rails product “Wend”, reflecting its multi-modal ambitions to give players back useful, playable information across all their transport modes as they wend their ways through the world. Unlike Chromaroma, it will not depend on a ticketing infrastructure, using mobile devices instead of smartcards.

Designing Cold Sun

An exploration into a strange future; narrative, weather and consciousness.

Cold Sun is a dual-mode adventure game that is affected by real-time weather. In the game you flip between your Existence which is set in the future, and your Dream world which is a one-touch platform game where you must navigate a magnified environment—generated by the real weather data. Matt describes the state of this research project so far.

Some themes we explored for this stage one prototype included:

· Coils. Mortal coils, electric coils, etc.
· Circles as a general theme. Sun, timers, time running out, the globe.
· Colours and it’s variation in weather patterns.
· Dreaminess. Blurry. Disorientation, spirals.

After poring over images we pulled together using Pinterest (a really useful collaborative moodboarding tool we love to use) we started to generate some of our own visuals.

Spiral experimentations.

Wind denotations.

A cold sun.

We then started to explore how using these visual ideas could work as a title for the game.

A playful option for Cold Sun.

Cold Sun using ‘weather front’ sign.

We arrived at a really atmospheric graphic that we could use for a title screen, some Dream mode disorientating circular gameplay, and more.

Final Cold Sun title screen.

Dream mode gameplay.

Mudlark creates games, from small mobile and desktop games through to real-world experiences based on your heartbeat or games the size of London. Game design and playful thinking are central to Mudlark’s creative processes. Take a look a other games we have made.